App Store and Google Play Publishing
Most rejections come from the same handful of causes. We clear them before you submit, and handle the fix if a review comes back anyway.
Most rejections come from the same handful of causes. We clear them before you submit, and handle the fix if a review comes back anyway.
We publish apps to the App Store and Google Play. Developer accounts, store listings, screenshots, privacy declarations, review notes, the submission itself, and whatever the reviewer comes back with.
It is the step most app estimates leave out, and the one that turns a finished app into a delay. Each rejection costs another review cycle, typically one to three days.
More than uploading a build.
The same six reasons, most of the time. These are the ones we see most often:
A fixed pre-submission audit, run against every build. Do the privacy labels match what the app collects. Does every permission request explain itself. Is there placeholder text or test data in a screenshot. Is login hiding content the reviewer needs to see. Is a debug flag still set.
The point is to find these before the review clock starts rather than after.
We read the rejection, fix the cause and resubmit. Reviewers work from a published set of guidelines, so a rejection nearly always names something specific. Where it is ambiguous, we reply through App Review rather than guessing.
Yes. Every update goes through review too, and both stores change their requirements every year. An app nobody updates eventually stops being installable.
It is quoted after a short call, because the work depends on the app: how many platforms, whether the accounts already exist, and whether it uses payments, sign-in or user content, which are the areas reviewers look at most closely.